Sonntag, 9. Juni 2013

Quantity versus Quality in Strategy Games.

It's a hotly debated topic amongst Strategy Game players whether it's better to amass a large army or focus on few, stronger units.
And it should be, really, for whenever the best solution is clear, the game loses a significant portion of choice, options that lead to player engagement both in game and in the aforementioned discussions.
If one strategy is obviously the best, it might as well be the only strategy, saving a significant portion of development time that would otherwise be spent for allowing different approaches no one would ever use.

I will go into detail about this in this pdf,
and hopefully, I get a better "sales speech" for the next article when I get around to that; Advertising my own work is probably not a strength of mine.

Keine Kommentare:

Kommentar veröffentlichen